Demo no. 3 is now available!
Some more last minute bugs delayed things and I’m sure there are still some nasty ones in there. But I need to release today.. 😉 Just accept that it will have some issues. 🙂
Ok, all the spells are now in there and the AI also uses them all and is in general better. You can now go into magic castles and trees created by an enemy wizard, and this seems to be working ok, but I’ve not had too much time to test.
There are a few more effects in there as well, which help make things look a bit better, although the time between effects and general logic may now be a bit too fast. After testing a lot, you tend to speed things up rather than have events happen slowly. 😛
Still missing are proper engaged to enemy option at the start of a creature’s movement, undead can’t be attacked option and illusions & the disbelieve spell.
Hope there are no serious problems and you enjoy the new demo!
June 4, 2007 at 8:00 pm
Nice, grabbing it right now, which will most probably render me useless for the rest of the evening.
June 4, 2007 at 8:04 pm
I’ve had time to play one game so far, and I got beat, then I watched the rest for fun, and it ended up with wizard 2’s fire against wizard 3’s blobs, which, along with wizard 3, became toast. 🙂
June 4, 2007 at 8:05 pm
Oh, and I agree that things seem to run a wee bit fast. Is there a way to make speed selectible in the display.ini?
June 4, 2007 at 8:54 pm
hey ive been away from the chaos thing for a while but i come back and good news chaosmod looking good and chaosgroove well i play more funk than the original so this will be exquigulent
June 4, 2007 at 8:54 pm
just hacked my way thru a tonne of blob before i killed off the final wizard!
couple of bugs..
-wizard 2 had died but some of his creatures were still alive! they were encased in blob!
-some casting issues where i was next to an enemy wall and could not cast a creature spell diagonally.
June 4, 2007 at 9:04 pm
You can’t alter the speed yet. You will be able to in the future of course.
Adam: I can fix the blob issue. Will have to look into the casting issue. 🙂
Cheers!
June 4, 2007 at 9:36 pm
The Turmoil spell looks grand plus I won two games in a row !
June 4, 2007 at 9:47 pm
couple more:
*I became invincible! was in an opponents tree – when the opponent got killed all his trees disappeared and so did my wizard. I could still cast spells tho!
*if your creature moves next to an enemy blob you don’t get the opportunity to attack.
*will try to get a screengrab of casting issue
June 4, 2007 at 9:56 pm
Ah.. The invincible bug should be fixed in the newly rewritten ‘kill wizards creatures’ bit of code (which also now deals with covered creatures).
As for the moving next to the enemy blob, I thought that was in the original, due to blob not having a combat you don’t become engaged?
June 4, 2007 at 10:04 pm
i’m not sure if its in the original or not. it feels inconsistent as u can become engaged to magic wood but not blob – surely neither have a combat value?
June 4, 2007 at 10:05 pm
Well, you should only be engaged to a magic wood if there is an enemy wizard in the tree..
I’ll have a look at the originals and see what they did about this.
June 5, 2007 at 7:25 am
whether it’s in the original game or not I think you should get the option of attacking a blob that’s about to engulf you. When the blob starts to spread, you need all the help you can get!
June 5, 2007 at 8:09 am
I remember that you have to walk into the Googey Blob to attack it. This adds a bit of a risk factor when dealing with it.
June 5, 2007 at 8:13 am
I think spell allocation needs to be looked at. I think this was a flaw with the original and I’m not afraid to say that!
As per your screenshot you have been allocated no less than 5 law/chaos spells. Pretty much the most useless spells u can have.
I think you should be guaranteed a minimum number of creature spells, shiny weapons, and misc spells.
And maybe no dupes? – 2 teleports isn’t very useful..
June 5, 2007 at 8:21 am
your probably right kreezer. I’ve just had about 3 games where almost the entire screen becomes engulfed in blob and magic fire and it turns into a bit of a stalemate. I think we need a ‘magic fire engine unit’!
June 5, 2007 at 9:43 am
As far as Blob goes, I believe that you don’t become ‘engaged’ to a blob unit but can still attack it by trying to move into it’s space. Just like you don’t become engaged to fire or a Magic Wood unless it’s being occupied (as happymonster said). Shadow wood can engage though.
June 5, 2007 at 9:48 am
Maybe a ‘Salamander’ or ‘Phoenix’ creature spell that can walk across a magic fire without being damaged?
Or a ‘Magic Rain’ spell which gets rid of most of the magic fire on the board?
June 5, 2007 at 10:04 am
Adam: They are good ideas, but are obviously changes from the original game. I’m not saying I’m not going to implement them or any new ideas (I definately am), but just that at the moment I’ve been trying to make the game more of a faithful remake until all the original features are in there.. 🙂
June 5, 2007 at 10:05 am
Equip your wizard with magic hose!
August 22, 2007 at 3:16 pm
After spending a few hours searching through abandonware websites I stumbled across your project and was rewarded with what seems to be and excellently polished version of a greatly loved game from my past.
I have it on my lappy which I take to work and now you have several people enjoying hours of wizard bashing instead of getting any work done. So well done you 🙂
I was trying to find a remake of another Chaosesque game from the Atari ST called “Lords of Chaos” but until such a thing exists Chaos Groove fills the gap (and even steals time away from my World of Warcraft time – no mean feat)
Thank you, well done and keep up the great work.