Chaos Groove Demo no. 2

Chaos Groove Screenshot

Here is what you’ve been waiting for, Demo number 2!

There are still some issues with this that I haven’t had time to add or fix yet:

  • Magic Wood trees can only be entered by the wizard who cast them. They are also attacked and shot as if they were normal creatures.
  • The AI doesn’t yet cast Raise Dead.
  • Wizard movement for the AI is a bit broken, sometimes it attacks when it doesn’t need to, and othertimes doesn’t. Also the AI doesn’t have code to deal with dismounting. But at least the AI now tries to ride creatures and get in trees.

Pressing the right mouse button over an empty board square will now highlight all creatures by their wizard’s colour..

Oh, The game now uses a text file: Display.ini to open a screenmode. The default option is to try to open a fullscreen screenmode of 1280 x 1024 using OpenGL. If this is not suitable for you then please edit the display.ini file to pick a screenmode that works better for you.

I’m sure I’ve missed something, but enjoy some of the new spells, and the better AI wizards!

http://www.reflectedgames.com/ChaosGroove_Demo.zip

Hard work!

I’m knackered.. I’ve been working on the 2nd demo this weekend and it’s took longer than I expected to try to get the AI to use the spells (and move) more intelligently. Also, I had a few bugs I had to track down and all together I’ve worked a bit too much.

It’s safe to say that if it hadn’t been raining nearly non-stop for the last 2 days I would have not got so much done..

There are still some bits I haven’t been able to get done, but for today I’m going to have a proper break. The demo is now done and it’s just stopped raining (finally!)

See my next post for the demo..