AI Work (and a few other bits)

I’ve been working hard on making the AI work properly with the new spells like subversion, magic bolt, etc..

This has involved me fixing a few AI bugs as well as rewriting a few parts to deal with the new non-creature spells. I’m also trying to work on the movement side for the wizards and tweak a few things to make the AI protect the wizard much more. I need to do all this because the spells weren’t being used properly by the AI previously.

Oh, I’ve fixed the highlighting error reported previously, now creature’s owners are highlighted correctly.

I hope to get a demo out tomorrow (fingers crossed!)

Pathfinding test

Chaos Groove Pathfinding test Screenshot

This is just a test of the pathfinding under extreme conditions to make sure it all works properly. 🙂

I will also use this pathfinding for game options which throw in a user definable amount of walls and destructable objects on the board to make sure no wizard is trapped in a corner. 😉