Downloadable Demo Number #1

Well, it’s that time you’ve all been waiting for.. the first playable demo for you to drool over! 🙂

ChaosGroove Screenshot

In this demo you will play as one human wizard against 3 computer wizards, with the following restrictions:

  • Normal creatures can attack and kill undead creatures.
  • All creatures are real and there is no Disbelieve spell.
  • Only creature spells exist at the present.

Still all the new groove creature gfx are now in as well as ranged combat, rideable creatures, chaos/law balances and all of a wizard creations dying when their wizard is killed. A new starts if a wizard wins, and pressing Escape exits..

Enjoy the new higher resolution gfx and also enjoy playing around with the new modern user interface which makes playing the game easier than ever before!

This demo requires OpenGL and will try to open a true colour fullscreen screenmode in this order: 1280 x 1024, 1280 x 960, 1024 x 768, 800 x 600 and 640 x 480.

BTW: I’m not sure if the cloud effects will prove too slow on older PC’s, this will be optionable in the future..

I would greatly appreciate feedback on the game and the User Interface!

http://www.reflectedgames.com/ChaosGroove_Demo.zip

Thanks,
Richard

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6 Responses to “Downloadable Demo Number #1”

  1. Mike Says:

    It’s awesome so far! I love the interface and the cool modern effects. 🙂 My only suggestion at this point would be to make an easy way for the player to see what creatures are theirs (like maybe right click), but I’m sure that will be implemented fully in the final version.

  2. happymonster Says:

    Cool! 🙂

    Yes, I want to do highlighting for a wizards players but am still thinking about the best way to do this..

  3. Kreezer Says:

    The interface is slick and definitely speeds up the game-play.

    With regards to highlighting the current wizard and his creatures, perhaps a more interesting method would be to fadeout slightly the other wizards and their creatures while the current wizard was in play. This would make the current wizard and his creatures standout so the player and easily see them.

  4. happymonster Says:

    See my new post on the Interface Design.

  5. Nick Stevens Says:

    I’m liking the demo, yes I am. 😀 Also, as a sidenote, I can’t wait to see what kind of customization options will be available to us Chaos fans. A modern moddable Chaos game? Now THAT’s good sauce.

  6. happymonster Says:

    Glad people like it. It does help my motivation! I do intend to have a significant level of customisation, so you can have different kind of game modes, spells and creatures, etc..


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