More bits & pieces

I’ve been working a little more on the AI today. I’ve made the computer players try to keep away from the corners and being directly against a border unless they feel threatened by a creature being too close, or if a powerful creature is cast like a dragon. It took a while to get the balance right, but it now seems to be working ok which helps the movement feel a little bit more intelligent than in Funk where wizards used to run straight into corners.

Also today I’ve let the right mouse button cancel movement and/or firing as in Chaos Funk. Little UI shortcuts like this do help to make things flow quicker.

Finally I’ve been working on the gfx, including the 8 basic wizard designs as well as a few more creatures. I still wish I had the help of a proper gfx artist, but at least the new Groove pack doesn’t look so sharp edged as the Funk pack.

Here’s a screenshot showing some examples of this: