AI, AI, AI..

I’ve been working on tightening up the quality of the AI. To do this I’ve added an AI debug mode where there is a pause between each AI creature’s move and the relevant scores for targets are overlaid on the board. This has visually allowed me to see what the AI is deciding on and to improve the decision making. I still need to improve this though and at the moment I feel really reluctant to tackle the big issue of AI spell selection.

That’s one reason I’ve been doing some easy work on some new Groove set creature gfx! 🙂

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