Graphical update

I’m currently working on both the programming and tidying up the existing scaled up Chaos Funk gfx for a new Chaos Groove gfx set. Since I am not really an artist this is difficult and quite tedious.

After experimenting a little, I’ve decided that I’m going to make things simpler by keeping the existing ‘flat’ style, but smoothing the curved edges, improving and fixing errors in the scaling and using a more dynamic colour scheme.

Here is an example of the new lion gfx (with a mane at last!)

Lion

And here is the new Ogre (with a more dynamic colour scheme)

Ogre

Notice the smoother curves on both graphics while still retaining the flat minimal style which does work for Chaos and makes it easier to do graphics.

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7 Responses to “Graphical update”

  1. happymonster Says:

    🙂

  2. vicki Says:

    I play chaos funk and really like it, I think that the new graphics look great. Sounds silly but I am a girl and I like the sound effects and the characters. I think that the mane in the new lion is cute.

  3. happymonster Says:

    Thanks Vicki!

    🙂

  4. Nick Stevens Says:

    Are the graphics all being generated mathematically in-code (a la vectors) or do you start with a bitmap?

    And hey, keep up the good work. Nice to to see you getting your Groove back on. 😉

  5. happymonster Says:

    These are pre-generated from Chaos Funk’s data as plain bitmap images. These will form the Chaos Funk set (with added anti-aliasing). In addition, I’m working on them to smooth the sharp edges, tidy up scaling errors and to recolour them for the default Chaos Groove set.

  6. Zeb Says:

    Cool to see someone resurrecting a great game from yesturyear.

    One quick comment: How about some sprites taking up more than one square. Couldn’t a golden dragon take up a 3×2 space; a giant take up a 2×3 space; a castle take up a huge space!

    Good luck and keep up the good work 🙂 And is there any chance of a Mac version?

    Z


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