I’ve fixed a few bugs so far today and these will be in the next release.
Today:
- I noticed that on a friend’s PC the magic missile fire effect didn’t show correctly. I think I’ve fixed that.
- Fixed the raise dead creature wants to shoot (even if it can’t normally shoot).
- Stopped Shadow Wood Trees from thinking they can be selected to attack magic fires.
- Fixed slight gfx error on fonts when shown shrunk or enlarged with faint lines.
- Made magic attack sound effect last 4 times (as in the ST version) instead of only once.
- Corrected typo spellings of vengeance in sound.ini which caused wrong sounds to be used.
- Stopped 100% creatures being cast as illusions, and stopped them being disbelieved.
There are a few other bugs that’s been reported that I can’t as yet reproduce..
August 21, 2007 at 6:13 pm
Catches all the bugs I’d noticed so far – the undead-trying-to-fire one was the most annoying, so I’m glad that’s gone.
I’ll look forward to the next release…
August 21, 2007 at 9:49 pm
There are still some bugs we are aware of, hopefully a few more will be fixed soon. I’ve not had any time to work on the game this week yet though.
August 24, 2007 at 9:03 pm
It’s looking pretty nice so far though – I’m running it in 800×600 windowed mode without a single problem, and it doesn’t look bad at all.
And none of the bugs are game-killers, even without this fix.
August 25, 2007 at 4:57 pm
Glad to hear that. The new fixes will help, not had time to do any more work than that this week though.. Maybe tomorrow or monday (which is a holiday here).
August 26, 2007 at 1:01 am
Hooray for bank holiday weekends!